Des images inédites montrent à quoi ressemblera notre Soleil à sa mortL’astrophotographe Bill Snyder a photographié la Nébuleuse de l’Haltère (Dumbbell en anglais), un nuage de débris qui donne une idée de ce que deviendra plus tard notre propre système solaire.La nébuleuse de l’Haltère est située à 1.360 années-lumière de la Terre. Elle est pourtant assez facilement visible avec un télescope amateur. Découverte par hasard en 1764 par l’astronome Charles Messier, elle constitue le 27e objet qu’il avait répertorié, d’où son appellation de M27.À lire aussiSpaceX : un satellite d’Elon Musk manque d’entrer en collision avec un satellite de l’ESAOr, cette nébuleuse en forme d’haltère donne une idée de ce à quoi ressemblera notre propre système solaire quand, dans 65 milliards d’années environ, le Soleil explosera en une nébuleuse qui formera un gigantesque nuage de débris. C’est ce qu’explique Bill Snyder, l’astrophotographe qui a pris des clichés inédits de la nébuleuse de l’Haltère et qui explique : “tous les gaz et les poussières en expansion sur cette image se trouvaient auparavant dans l’étoile”. Selon les données actuelles, M27 a commencé à exploser il y a entre 3.000 et 48.000 ans, plus 1.360 années le temps que la lumière de M27 nous parvienne, rapporte le Daily Mail. Mais de nombreuses questions se posent encore, notamment pour comprendre les forces qui ont pu détruire les couches externes de l’étoile, laissant une naine blanche derrière elle. D’après les observations, la nébuleuse de l’Haltère s’étend sur 4,5 années-lumière, soit plus que la distance entre notre Soleil et sa plus proche étoile.Le 28 décembre 2011 à 13:48 • Maxime Lambert
Un pacemaker miniaturisé et sans pileDes chercheurs grenoblois associés au groupe italien Sorin sont en train de mettre au point un pacemaker miniature et qui fonctionnerait sans pile.Un stimulateur cardiaque, ou pacemaker, d’un nouveau genre est actuellement en phase de conception. Mis au point par des chercheurs grenoblois associés au groupe italien Sorin, celui-ci serait miniaturisé à 1 centimètre cube et serait ainsi huit fois moins encombrant que les pacemakers classiques. Mieux encore : le dispositif baptisé HBS (pour Heart Beat Scavenger) serait dépourvu de pile.À lire aussiMaladie de Charcot : symptômes, causes, traitement, où en est on ?Comme l’ont souligné ses créateurs, la petite taille de ce dispositif permettra aux chirurgiens de l’installer directement dans le cœur du patient, contrairement aux modèles actuels qui, placés sous la peau, envoient des impulsions électriques au cœur via des sondes. De plus, son implantation devrait être plus aisée en raison de la disparition des sondes. “Aujourd’hui, le plus petit stimulateur cardiaque au monde mesure 8 centimètres cubes et les deux tiers du volume sont constitués par la pile qu’il faut changer régulièrement”, tous les 6 ou 10 ans, explique Jean-Jacques Chaillot, chercheur au CEA-Leti de Grenoble cité par l’AFP. Mais cette fois, le pacemaker sera alimenté grâce à l’énergie mécanique générée par le “mouvement du cœur ou les mouvements du patient” lui même, a-t-il précisé, réglant ainsi le problème des piles et permettant de réduire considérablement la taille du pacemaker. Un démonstrateur devrait être présenté en septembre 2013 avec pour objectif “de le commercialiser dans 5 ou 10 ans, le temps d’obtenir les autorisations nécessaires”, a indiqué Martin Deterre, ingénieur chez Sorin, un groupe spécialiste des technologies cardiovasculaires. Les pacemakers sont indiqués chez les personnes dont le coeur bat trop lentement et ne parvient donc pas à remplir tous les besoins de l’organisme, pouvant conduire à de la fatigue, des malaises voire de l’insuffisance cardiaque. Néanmoins, la pose d’un tel stimulateur nécessite de prendre de nombreuses précautions notamment en ce qui concerne les interférences électromagnétiques. De plus, ces dispositifs ont un certain coût. Toutefois, les concepteurs du HBS ont annoncé que le coût de l’appareil devrait être assez proche des modèles actuels, soit quelques centaines d’euros. Le 22 juin 2012 à 14:36 • Maxime Lambert
After 12 years away, one of the best, most critically acclaimed cartoon series of all time, Samurai Jack, returns to television later this year with original series creator Genndy Tartakovsky at the helm. To help you get ready, Geek.com’s Aubrey Sitterson is rewatching the entire series in order.In the previous episode of Samurai Jack, “Jack in Space,” we watched as our eponymous hero had a very real possibility of triumph dangling in front of him. With the help of some enterprising astronauts (and some fuzzy science), Jack expected to be able to travel back into time, where he would confront his nemesis and, as they say in the show’s intro, “Undo the future that is Aku!” But, due to Jack’s overriding sense of honor, chivalry, and the value he places on defending the defenseless, he ultimately missed out on achieving his goal. In episode 6, “Jack and the Warrior Woman,” the titular samurai once again has victory snatched from his grasp, but in a way that is far, far more crushing.Set in a version of the Middle East that manages to be both romantic and futuristic, “Jack and the Warrior Woman” catches up with Jack as he attempts to locate a powerful artifact, a gem capable of, you guessed it, transporting him back in time. But when a group of robotic assassins burst in, it is only through the aide of a mysterious green-skinned woman that Jack is able to escape from town and continue his search for the gem… with a new ally by his side.The appearance of the warrior woman, named Ikra, is important, as even beyond her green skin, she appears and feels, for lack of a better term… evil. Cloaked in a spiky black dress, wielding a pure black sword, and with a sardonic grin constantly plastered upon her face, by looks alone, you might understandably assume that her purpose was a nefarious one. This, combined with comments from a soothsayer that Jack was visiting, as well as a few other subtle hints throughout the episode all contribute to the impression of Ikra as villain.But despite all that, Jack – who has already been proven to be an excellent, fair judge of character – seems to not only trust Ikra, but identify with her, especially after he hears that she too watched her father imprisoned and abused by the demonic Aku. As the two travel across the desert in search of this powerful gem, one capable of defeating their nemesis, they both willingly and eagerly come to one another’s aide, and for the first time in the series, Jack seems to have found an equal. Instead of seeing her as a rival, however, Jack looks warmly upon Ikra, going so far as to share what, for the stoic samurai, likely constitutes an intimate moment.This is all just a cruel set-up, however, as upon obtaining the gem, Ikra smashes it, revealing herself to be none other than the shapeshifting Aku. This is a massive, crushing blow to Jack for a few reasons, including, most obviously, the loss of yet another way to travel back in time and accomplish his goal. But the development is made more damaging because not only was Jack robbed of his triumph, but he was also robbed of something else, something that for six episodes we have yet to see him possess: A friend.That would all be bad enough, but “Jack and the Warrior Woman” twists the knife even more, proving itself to be the most depressing episode of the show yet. What makes this loss so much more upsetting and catastrophic than that seen in “Jack in Space” is that the entire thing… was Jack’s own fault. It was Jack that trusted Ikra, that traveled with her, that saved her from trouble, that allowed her to place her traitorous hands upon the object of his quest. In the past we’ve seen Jack take damage and get beaten up, we’ve even seen him catapulted into the future by Aku, but this is the first time that we’ve seen him thoroughly, decisively outclassed and defeated. For a character whose sole traits are his nobility and competence, this is a profoundly upsetting development.Even outside of the sympathetic distress that all good stories elicit from their audience, however, “Jack and the Warrior Woman” is an effectively nasty dig at the morale of the viewer. Though we, watching at home, saw repeated clues indicating that Ikra was not who she claimed, we also saw Jack, who has already been established as wise and fair, welcome her as a trusted companion. Thus, viewers pushed down their gut instincts in favor of trusting in their hero, a trust that is later revealed to be ill-placed.Good storytelling is all about setting up expectations so that they might be denied, subverted, and/or delivered upon. “Jack and the Warrior Woman,” while definitely not as fun or funny as previous episodes, is the best example of this storytelling theory to be found in Samurai Jack thus far. Audiences expect to see Jack get the gem and his triumph over Aku, but that expectation is denied. They expect to see him work together with Ikra, but the expectation is subverted with the revelation of her true identity. And finally, most impressively, they initially expect Ikra to be revealed as evil, an expectation that is denied, re-setup, and denied again before being eventually delivered upon in the episode’s final moments.All of this works together to produce an episode of Samurai Jack that manages to deny audiences everything that they want, even when giving them exactly what they expected to happen. It’s a stunning bit of storytelling sleight of hand, and an impressive departure from the show’s constantly fluctuating formula.Join us next time as we discuss episode seven of Samurai Jack’s first season, “Jack and the Three Blind Archers.”Aubrey Sitterson is a Los Angeles-based writer whose most recent work is the Street Fighter x G.I. Joe comic series from IDW, available at your local comic shop or digitally on Comixology. Follow him on Twitter or check out his website for more information.
Noise-cancelling headphones are a pretty awesome invention. They can also be irritating for people who are trying to get your attention. Amazon thinks headphones with ears are the answer.These intelligent cans will be able to monitor a listener’s environment — the same noise they’re capable of cancelling out — for that person’s name to be spoken. If that happens, the headphones will be able to respond by temporarily turning off noise cancellation or even muting audio completely.Just to be clear, these aren’t actual headphones that you can head over to Amazon and buy right this very minute (those are Bose’s QuietComfort 35s up at the top). No, these headphones are a concept that was described in a patent application that Amazon filed way back in July of 2014. That patent was finally granted a few weeks ago.If and when Amazon does start making these intelligent headphones, they’ll ship with something the patent refers to as a “keyword spotting unit.” Presumably that would be the same sort of chip that allows the Echo and Echo Dot to spring into action when you say “hey, Alexa.”Since there’s a decent chance that your name isn’t Alexa, Amazon will give you a way to program your own keywords in — like how you record your name for a voice mail system. The patent also mentions being able to monitor multiple keywords with different priorities. That means you can have the headphones respond more decisively when your significant other goes all first name/middle name on you.
Hands-On: ‘Crash Team Racing Nitro-Fueled’ Is Another Lavish Crash B…The Biggest Trailers From the 2018 Game Awards Upon its release in late June, Crash Bandicoot N. Sane Trilogy was compared to Dark Souls by some gaming outlets. Crash Bandicoot games were always challenging, but many reviewers and consumers found the remastered title exceptionally difficult. It turns out that these complaints aren’t entirely unfounded.In an Activision blog post, Vicarious Visions’ Kevin Kelly explained how Crash Bandicoot N. Sane Trilogy is different from the original games. The studio wanted a more “cohesive experience across all three games.” In order to achieve that, each title has the physics of Crash Bandicoot 3: Warped. Since that is the third game in the trilogy, it has the most updated controls. While the logic behind making all the games play the same is sound, it does make the original Crash Bandicoot harder than it used to be.“We went through rounds of internal testing, user testing, and iterations to get each game’s handling to just the right place,” said Kelly. “In the end, we ended up tuning jump differently for each game, so that the jump metrics are the same as the originals. However, there are a few subtle differences in Crash Bandicoot, chief among these being the fact that you fall more quickly upon release of the X button than you did in the original first game.”Kelly went on to say: “An increased precision is now required in the first game, which makes the gameplay experience different. Particularly if you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you’ve had more practice. For those of you who played the originals and acquired a fair amount of muscle memory, re-learning the handling in our game may present an additional challenge you weren’t expecting. But we’re sure you up to the task.”I’ve played a little bit of the first game in this collection and can vouch for how tough it can be. But like any title, users just need to acclimate to its controls. Despite being more challenging than expected, the Crash Bandicoot N. Sane Trilogy is still a solid and fun experience. I highly recommend it to any PlayStation 4 user. Just… be patient with it.Let us know what you like about Geek by taking our survey. Stay on target
Shopping for a new vehicle? You’re likely more interested in things like fuel economy or all-electric range than whether or not your new ride will come with a toilet and a rack full of recording equipment.But if you’re looking for something truly unique to arrive in when you roll up to the club, you may want to get in on the bidding for this 1989 Dodge Ram 350 conversion van. The conversion, in this particular case, was into a rolling surveillance unit for the FBI.This fine specimen has just over 23,000 miles on the odometer, and it’s been well-maintained. It’s got brand new belts all around, tires with 90% of the tread left, frosty AC in both the front and back, and a spotless interior. Hey, Johnny Law likes to keep his workplace clean. He also apparently really liked fake wood paneling back in the day.The outside has a few dings and dents, but that’s all part of the clever camouflage. You don’t want your surveillance van looking too nice, or it’ll stick out like a sore thumb.Just because this thing was built for surveillance doesn’t mean you have to use it to be a creeper. Why not turn it into the ultimate party van? With a pair of DVD players, two LCD monitors, not one but TWO dual cassette decks, three extra batteries for all-day power, and a toilet. Because you can’t be jumping out to pee in the bushes when you’re on a stakeout, this baby’s ready for whatever you throw at it. If you must be a snitch, be a snitch with style.Let us know what you like about Geek by taking our survey.
James Gunn Once Again Directing ‘Guardians of the Galaxy Vol. 3’Dark Phoenix Trailer Released & More Marvel Movie News The immersive pop-up experience is all the rage across the country, and NYC has been blessed with some of the most exclusive ones. This week Marvel brings that magic to the big apple with everyone’s favorite fourth wall breaking misfit.To celebrate the release of Deadpool 2 (the Super Duper Cut if you want to get technical) Wade Wilson and pals have invaded the West Village. At Industria Studio 10 (356 W 12th St) today, tomorrow, and Saturday you too can party like an anti-hero.Thursday the 9th: 12PM – 8PMFriday/Saturday the 10th & 11th: 12PM – 9PMThere are eight unique rooms to bring you into the world of Deadpool and his team. The rooms are Baby Legs Couch, Teddy Bear Summers, Rainbow Room, Unicorn Dreams, Domino’s Dominos, Wade & Vanessa Love Room, Colossus’ Deep Dive Disco, and X-Force Heave. I was lucky enough to get a preview, so I brought PCMag’s Victoria Song as my ding dong Avenger. Each of the sections is brilliantly designed, so it isn’t hard to get lost in the fun. You are encouraged to do as Deadpool and ‘Believe in Yourselfie.’ Take as many silly pictures as you want.Here are a few of our favorite pictures. Stay on target Rainbow Room Colossus’ Deep Dive Disco Unicorn Daydreams Domino’s Dominos Wade & Vanessa Love Room X-Force Heaven Teddy Bear Summers Deadpool 2 is out now digitally and will be available on Blu-Ray August 21st.Let us know what you like about Geek by taking our survey.
Censorship – it’s a hot button issue in the video game world right now. When developers alter their vision to better suit the needs of the market, some gamers treat it like a knife to their heart. But the alternative might just be worse. All around the world, video games have been pulled from store shelves because they were just too much for the community to handle.Whether that censorship is justified isn’t for us to say (but let’s be fair, it probably isn’t). What is instructive is to examine the games that got banned and try to figure out what pisses people off. In many cases, it’s pretty obvious – intense violence, graphic sex, or unsavory themes. And you’ll certainly see your share of those things in the games that follow. But there are other reasons that games get prohibited from sale, and they’re pretty weird.RapeLayMany of the games on this list were banned simply because of cultural misunderstandings. You… can’t say that for RapeLay. The insanely controversial game developed by Japanese studio Illusion was released in 2006 and almost immediately kicked off a firestorm of bad emotions. If you haven’t heard of it, RapeLay puts you in the shoes of a sexual predator and tasks you with stalking and having sex with a mother and her two daughters by force. Needless to say, this is incredibly screwed up and not cool.RapeLay was banned in multiple countries after release. It’s illegal to sell it in Argentina, Indonesia, and New Zealand. Here in the States, it received an AO rating, which meant that most retailers would not stock it, but you can still get it online.Manhunt 2Rockstar Games is going to show up on this list a few times, just to warn you in advance. The studio has courted controversy with the Grand Theft Auto games to great success, but when they dipped a toe into the brutal world of snuff porn with the Manhunt games, they got a little more than they bargained for. The first game in the series saw government pushback in New Zealand and other nations, but the second – which amped up the gore and brutality to previously unseen levels – really got hammered. Through the eye.Manhunt 2 was “refused classification” in the UK – basically meaning it was too screwed up to even get a rating. Rockstar went back in and added some graphical filters to obscure the gore, and the edited version was originally released there. It was banned from sale in Germany, Ireland, New Zealand, Kuwait and Saudi Arabia, as well as South Korea (which also banned the original).Tom Clancy’s Ghost Recon Advanced Warfighter 2oMexico has never seen a nationwide ban on any specific video game, but one title got regional authorities so pissed off that they managed to forbid it from being sold. Tom Clancy’s Ghost Recon Advanced Warfighter 2 isn’t just an insanely long title, it’s also a well-reviewed tactical shooter. Unfortunately, the game’s opening mission doesn’t paint the city of Ciudad Juarez in such a good light.Your tactical team works with Mexican authorities to clear out guerillas in the city streets, engaging in brutal firefights. The mayor of Juarez wasn’t terribly popular with a video game painting his city as unsafe (despite the rampant real-world drug violence there), and convinced the governor of Chihuahua to order the seizure of any copies of the game in the state and forbid it from being sold.Postal 2Many games push the envelope of bad taste, but none push quite as hard as the Postal series. The long-running sandbox titles put you in the shoes of an ordinary Joe trying to run errands only to be driven into a violent, homicidal rage (often by Gary Coleman), and their anarchic sense of humor is definitely an acquired taste. The country of New Zealand, safe to say, never acquired it.New Zealand’s ban on the game cites “Gross, abhorrent content: Urination, High Impact Violence, Animal Cruelty, Homophobia, Racial, and Ethnic Stereotypes” as the reasoning, and let’s be fair: all of those things are in the game. Hell, there’s even a key bound to taking a piss. The penalty for owning a copy is a $1,400 fine, which could buy you a whole lot of much better games.Custer’s RevengeFor nearly as long as there have been video games, people have been trying to make them into porn. One of the most notorious smutty games of all time is Custer’s Revenge, which hit the Atari 2600 in 1982. Produced by Canoga Park developer Mystique (who were themselves a subsidiary of an adult movie company), the game cast the player as a horny General Custer with a pixelated boner who had to walk across the screen through a hail of arrows to pork a Native American woman tied to a pole. Classy stuff, right?When the game was released, it sparked a moral panic, with anti-sex feminist Andrea Dworkin claiming it had “generated many gang rapes of Native American women.” No empirical data backed this up, but several cities floated laws to prohibit the game’s sale. Only one did: Oklahoma City, Oklahoma actually passed a measure making sales of Custer’s Revenge illegal within city limits.The Pokemon Trading Card GameWhat kind of country would see fit to ban something as innocuous as The Pokemon Trading Card Game? Welcome to Saudi Arabia, folks. The heavily Muslim Middle Eastern nation issued an edict in 2001 banning both the electronic and physical versions of the game from import. Pikachu, the beloved electric Pokemon and his fellow pocket monsters were considered a threat to national security.Why? Because the symbols used for energy in the game resemble “the star of David, which everyone knows is connected to international Zionism and is Israel’s national emblem.” Promoting Zionism is a big no-no in many Middle Eastern states, for obvious geopolitical reasons. It didn’t matter to the Saudi clerics that the resemblance was unintentional.Grand Theft AutoThe GTA games have been the target of pushback all over the globe for their glorification of violence and mayhem, but only one country has taken the drastic step of banning every single title in the franchise. That’s Thailand, surprisingly enough. The country is not typically censorious of violence (although they do ban games with adult sexual content), but Rockstar’s cash cow is a special exception due to some real-life consequences.In 2008, a young man named Polwat Chino hailed a Bangkok taxi and, when it was time to pay for his ride, instead pulled out a knife and stabbed the driver to death. When cops picked him up, Chino blamed Grand Theft Auto for his violent actions, saying “killing seemed easy in the game” and he needed the money to play it (many Thai people do not own their own consoles or computers and instead play at Internet cafes). The government responded by outlawing all of the GTA games in one fell swoop.Command & Conquer: GeneralsA game’s content doesn’t have to be outrageously sexual or violent to draw the ire of government censors. Sometimes all you have to do is blow up a country to get your game banned. Take Command & Conquer: Generals, the real-time strategy game released by Electronic Arts in 2006. The seventh installment in the long-running franchise let players take command of either the United States, China, or a decentralized terrorist force attacking both. Making a play for the Asian market seems like a good idea, but it backfired a bit.You see, the game’s story mode starts off with a nuclear device being detonated in Beijing, followed by the destruction of the Three Gorges Dam. The sight of legendary Chinese landmarks pissed off that country’s government so much that they issued a blanket ban on the entire series.BullyWe told you that you’d see Rockstar on this list more than once. While it’s certainly logical that governments would have problems with the anarchic GTA games or the over-the-top carnage of Manhunt, what could be so awful about Bully, the company’s classic 2006 tale of an English schoolboy trying to navigate the social structures of boarding school?Ask the government of Rio Grande do Sul, the southernmost province of Brazil, which brought the hammer down on Bully shortly after the game was released. Their argument was that setting the game in a school would be “potentially harmful” to teenagers. A fine of 1,000 Brazilian reals per day can be levied on anybody selling or even owning the game.EA Sports MMAQuick, what’s the weirdest reason for banning a game you can think of? Wrong, this one’s weirder. EA Sports MMA was the video game giant’s 2010 attempt to cash in on the no holds barred fighting craze without getting the UFC license. It featured fighters from the Strikeforce promotion as well as legends like Fedor Emelianenko and Randy Couture, and got decent reviews. Sales were poor, however, as without the UFC name fans didn’t want to take the chance.So why was it banned in Denmark? Was it the brutal kicks and merciless chokes? Nope. It was the energy drinks. EA Sports MMA featured in-game advertisements for the caffeine and sugar concoctions before bouts, and that’s against that law in that country. Rather than produce an alternate build of the game with those ads removed, EA just chose to let it be banned from sale instead.The Guy GameWhat would it take to get a game banned in the notoriously free-speech United States? It’s only happened once. We wouldn’t fault you for never having heard of 2004’s The Guy Game – it was the only title ever made by developers Top Heavy Studios, and the Xbox version pulled in a 47 on Metacritic. The gameplay was a bog-standard multiple choice trivia competition, but the hook was that as you answered questions correctly you were rewarded with FMV footage of young women taking their shirts off and letting their boobies bounce free.Unfortunately for Top Heavy, one of those pairs of naked boobies belonged to a 17 year old girl, and the company was now in violation of child pornography statutes. A lawsuit quickly followed, with a judge in Travis County, Texas issuing an edict forbidding additional copies to be sold. The game was quickly pulled from the market and forgotten.Let us know how we’re doing
PewDiePie Pulls $50,000 Pledge to Anti-Hate Group After Fan BacklashPolice Arrest Dutch YouTubers for Trespassing Area 51 Site Seeing superhero pictures might encourage you to help more people and engage in altruistic actions.A new study, which was published in Frontiers in Psychology on Nov. 23, found that individuals exposed to superhero images were more likely to engage in pro-social behaviors and offer assistance to others.The study, which was conducted by Hope College’s Department of Psychology and Virginia Commonwealth University’s Department of Psychology, involved two experiments. The first experiment exposed 246 individuals to superhero images and neutral images, and then assessed their helping intentions, while the second experiment involved 123 individuals who were shown a superhero poster and then asked to help with a tedious project.Spiderman (Photo Credit: CTMG, Inc.)In the first experiment, participants were separately shown superhero images and neutral images of objects, such as a bicycle. Once they viewed these images, they were provided with a self-reported altruism assessment. Results showed that individuals exposed to the superhero images, including pictures of Spiderman and Superman, were more likely to assist someone in need. On the other hand, individuals shown neutral images said they were less likely to help in various situations, including returning lost money and assisting a stranded motorist.The second experiment also yielded similar results. This time, participants were shown either a superhero poster or a neutral object poster in separate rooms. Following this step, participants were then asked if they would help researchers with an additional task. Results indicated that individuals primed with the Superman poster were more likely to offer their assistance and engage in pro-social behaviors. Meanwhile, individuals who went to the neutral poster room were less likely to help the researchers.While results didn’t find a connection between the superhero images and meaning in life, both experiments showed that the motivational existence of superheroes does play a role in pro-social actions and how people decide to help others in situations.More on Geek.com:‘Good Guys’ in Superhero Movies Are More Violent Than Villains, Study FindsGirls Want — And Need — More Female SuperheroesOur Favorite TV Superheroes Ranked Stay on target
Here’s the latest on the suspected malware attack that prevented delivery today: https://t.co/SflaH1gTyU It may have been the worst interruption of service since a fire erupted in the pressroom 30 years ago. Thanks all for your patience and understanding.— San Diego Union-Tribune (@sdut) December 30, 2018Tribune employees had to create “workarounds” to get Saturday’s papers printed, according to CEO Justin Dearborn.“There is no evidence that customer credit card information or personally identifiable information has been compromised,” he wrote in a memo, published by CNN.Tribune Publishing’s properties include the Chicago Tribune, New York Daily News, The Baltimore Sun, Orlando Sentinel, South Florida’s Sun-Sentinel, Virginia’s Daily Press and The Virginian-Pilot, The Morning Call of Lehigh Valley, and the Hartford Courant.Oddly, the affected newspapers’ websites did not appear to be affected by the digital bug.More on Geek.com:Social Media Outpaces Print Newspapers as U.S. News SourceAutonomous Cyber Weapons Are On the Attack‘Side-Channel’ Cyber Attacks Rare, But Chilling Production of Baltimore Sun newspapers and other Tribune Publishing publications was hampered by a viral attack, but websites were not affected. https://t.co/lHBE2rROEx— The Baltimore Sun (@baltimoresun) December 30, 2018The cyberattack, according to the L.A. Times, “appears to have originated from outside the United States … but officials said it was too soon to say whether it was carried out by a foreign state or some other entity.”“We believe the intention of the attack was to disable infrastructure, more specifically servers, as opposed to looking to steal information,” the Times‘ anonymous source said.The unknown virus “hobbled our ability to publish,” Union-Tribune editor Jeff Light said in a Saturday morning letter to readers. A cyberattack that appears to have originated from outside the U.S. caused major printing and delivery disruptions at several newspapers across the country including the Los Angeles Times, according to a source with knowledge of the situation. https://t.co/TyDRtB5oe2— Los Angeles Times (@latimes) December 30, 2018 Newspapers are suffering enough without being the target of a cyber attack.Some of the country’s best-known broadsheets over the weekend suffered printing and distribution delays due to reported malware.The Los Angeles Times and San Diego Union-Tribune were affected, as well as a handful of Chicago-based Tribune Publishing media businesses.Saturday’s print edition of The Baltimore Sun, for example, was released without its usual comics or puzzles (essentially rendering the periodical useless for many subscribers).In parts of California, distribution of The New York Times and The Wall Street Journal was also delayed, due to issues with a Los Angeles back-end printing plant. Google Adds an ASCII Mode to Its VirusTotal Malware Scanning ServiceEpic Games Calls out Google for Revealing Fortnite Vulnerability Stay on target